It contains only ogres, which are very strong, tanky enemies, as well as ogre druids, which can cast dangerous spells on your party. The third level of the dungeon is one of the hardest if you're lower leveled. It's better to just take the stairs down to level 5. It will be difficult to exit, and if your team is weak, then you might not make it out easily. It is not advised that you go down The Pit early on, as it leads to Level 5 of the Endless Paths of Od Nua. However, jumping will result in the injury of one of your characters, breaking their leg. You can examine The Pit and do several things: Use a Grappling Hook to climb down, climb down without using anything (will fail unless you have Athletics 3), or jump into it. Once they are dealth with, you should scout the area and in the north-west corner of the room you can find a unique rapier. This area contains The Pit, as well as a huge amount of xaurips and wurms.Once you can, there is a unique armor piece, Hand and Key, that is on the corpse found there. It is suggested that you wait until you can pick it as traps are worth experience. There is a trap at the entrance to this room, and if you're low level you probably won't be able to pick it.There are some xaurips in this area, as well as a hidden area with camping supplies, so be sure to Scout the area once you've dealt with the xaurips. You'll get a Tiny White Wurm, which can be your pet if you want it to. There is an iInjured xaurip in this area, you can leave him alone, examine him, or cut his throat.There is also a large amount of xaurips, and the Broken Blade item that starts the side quest "The Blade of the Endless Paths". There are two traps in this room, one near the entrance and one in the Hut, so be careful.There is a trap located here, as well as a Xaurip and Wurm.It is required for the quest, so it is suggested that you take it as you go thoruhg the dungeon. You an also find a Broken Blade item in room 3, that starts the side quest "The Blade of the Endless Paths". There is also a large amount of xaurips (regular one and priests) in this area, as well as wurms. They can be located in the rooms 2, 3, and 7. They're low level, so if you have anyone with at least 3 Mechanics you should be able to disarm them easily. The second level is the first to have traps in the dungeon. The main staircase can be found every few levels. Can't be opened until you go there from the 3rd (or any other floor with the stairs) floor and open it from the other side. The main staircase, used to traverse between all the floors of Caed Nua.Spider Queen location, there are several other smaller spider types with her so be cautious when fighting her.Magical Barrier that can't be opened until you speak to the statue in the stronghold after killing Maerwald.Scout once you've killed them, as there is also some hidden treasure. There are some enemies in this room, as well as a group of Xaurips that hold the key to Maerwald's room.Maerwald's room, prepare for a fight as soon as you enter the room as you cannot leave it without fighting him.Stairs that lead to the dungeon of your Stronghold.There is also a Spider Queen that will drop a unique weapon, Oidhreacht, once killed. There is also a magical barrier that can't be opened until you kill Maerwald (a wizard that is found in the locked door next to the stairs) and talked to the statue in the stronghold. The same room also has some hidden treasure, so be sure to scout the area once you've killed the spiders and xaurips. The first room you enter will have a door that can be opened with the appropriate mechanics level, or with a key that can be found in one of the next rooms that will be dropped by some xaurips. It is filled with various enemies, such as spiders, xaurips, beetles, and looters. The first level of the Endless Paths are actually part of the main storyline in the game, for The Old Watcher quest. This page will be a step by step guide for every level of the dungeon, starting with the first level. A good way to determine this is by the traps that can be found in most of the levels, if your team is unable to disarm them even with lockpicks, then it would be good to leave and go out to do more quests, tasks, or bounties. Because of this, it is wise for the player to intermittently leave and return to the Endless Paths as they gain power and experience over the course of the game. As the player explores the Endless Paths, the dungeon becomes progressively harder at a faster rate than the player can advance levels. Apart from a small part of the first level, the dungeon is entirely optional.
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